﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CastleOfTheDisillusioned.Location.Maps.Prison {
	class PrisonMap : Map {
		public PrisonMap() {
			StartingArea cell = new StartingArea(0, 0);
			Cells.Add(cell);

			StartingPosition = new SpawnInfo(2, Cell.CellHeight - 3);

			List<Type> CellChoices = new List<Type>();
			CellChoices.Add(typeof(Hallway));
			CellChoices.Add(typeof(Stairway));
			CellChoices.Add(typeof(LeftEntranceCell));
			CellChoices.Add(typeof(RightEntranceCell));
			GenerateMap(cell, CellChoices);

			X = GetX();
			Y = GetY();
			Height = GetHeight();
			Width = GetWidth();
		}

		
	}
}
